「ActionScript アニメーション」の版間の差分
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| 4行目: | 4行目: | ||
====event.enterFrame==== | ====event.enterFrame==== | ||
*http://livedocs.adobe.com/flash/9.0_jp/[[ActionScript]]LangRefV3/flash/display/DisplayObject.html#event:enterFrame | *http://livedocs.adobe.com/flash/9.0_jp/[[ActionScript]]LangRefV3/flash/display/DisplayObject.html#event:enterFrame | ||
| − | ====Event. | + | ====Event.ENTER_FRAME==== |
*http://livedocs.adobe.com/flash/9.0_jp/[[ActionScript]]LangRefV3/flash/events/Event.html#ENTER_FRAME | *http://livedocs.adobe.com/flash/9.0_jp/[[ActionScript]]LangRefV3/flash/events/Event.html#ENTER_FRAME | ||
===例=== | ===例=== | ||
| 30行目: | 30行目: | ||
addChild(txt); | addChild(txt); | ||
| − | addEventListener(Event. | + | addEventListener(Event.ENTER_FRAME, enterFrameHandler); |
} | } | ||
private function enterFrameHandler(e:Event):void { | private function enterFrameHandler(e:Event):void { | ||
2022年5月19日 (木) 14:54時点における最新版
ActionScript アニメーション
API
event.enterFrame
- http://livedocs.adobe.com/flash/9.0_jp/ActionScriptLangRefV3/flash/display/DisplayObject.html#event:enterFrame
Event.ENTER_FRAME
- http://livedocs.adobe.com/flash/9.0_jp/ActionScriptLangRefV3/flash/events/Event.html#ENTER_FRAME
例
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.TextEvent;
import flash.text.TextField;
public class SimpleEnterFrame extends Sprite
{
private var txt:TextField;
public function SimpleEnterFrame()
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
txt = new TextField();
txt.text = "Enter Frame";
txt.autoSize = "left";
addChild(txt);
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
private function enterFrameHandler(e:Event):void {
trace(e);
txt.y += 3;
txt.x += 4;
}
}
}
© 2006 矢木浩人